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[04]Film, 3D & Motion

3D &Video

Nobody reads the brochure. They watch the thirty seconds. We make films, 3D, and motion that carry the brand into feeds, screens, and rooms where attention is scarce.

Typical timeline
8 to 15 days
You walk away with
Launch-ready films
In this guide
6 services
The work, in order06 services
01
1 to 3 weeks

Pre-Production

Concept, script, boards, cast, and locations locked before a single frame is shot. The film gets made twice: once on paper, once on camera.

Concept, treatment, script and boards locked before a camera is hired. Locations scouted and scheduled around light, access and weather rather than hope.

The film gets made twice: once on paper, where it is cheap to change, and once on camera.

Deliverables
  • The idea and the reasoning behind it, written so you can judge the thinking before you commit budget to the execution.

    You receive A written treatment with reference frames and a clear statement of intent.

  • Every scene planned on paper, including what the camera does, so shoot days are spent shooting rather than deciding.

    You receive A script and a full storyboard for every scene.

  • Finding the people and places that suit the film, including the permissions and constraints nobody mentions until they are a problem.

    You receive Casting options and scouted locations with the practical constraints of each noted.

  • A schedule built around light, access and weather rather than convenience, with contingency for the days that inevitably go wrong.

    You receive A call sheet schedule with locations, call times and a contingency plan.

02
1 to 5 days on set

Shooting & Direction

Directed shoot days with cinema cameras, considered light, and clean sound. No shaky favors, no fixing it in post.

Directed shoot days with considered light and clean location sound, planned so vertical and square cut-downs come out of the same take.

Usable footage in every aspect ratio, without a second production day.

Deliverables
  • Deciding performance, framing and pace on the day rather than hoping to fix it in the edit.

    You receive Directed footage, plus a creative record of the decisions made.

  • Camera and lens choices made for the story, including planning every shot with its social crop in mind.

    You receive Cinematography to a written visual treatment.

  • Lighting planned to carry the brand, not just to expose the subject, with the rig specified before the day.

    You receive A lighting plan and the footage shot to it.

  • Recording clean audio on set, because badly captured sound is the one thing post-production cannot rescue.

    You receive Production sound, plus a sync guide for the edit.

03
2 to 4 weeks

Post-Production

Edit, grade, mix, and master. The footage becomes a film here: paced, colored, and finished for every screen it will meet.

Offline and online edit, colour grade, mix and masters. Every cut is reviewed against the brand guidelines rather than against whatever is trending.

A finished film for screens of every size, delivered to the platforms you actually use.

Deliverables
  • Assembly built from everything shot, then refined to the story structure agreed in pre-production. Online edit is the high-resolution conform where the final quality actually happens.

    You receive A locked cut with the assembly, the fine edit, and both project files.

  • Matching shots to each other and to the brand, so the film looks like one piece rather than a week of different days.

    You receive A graded master plus the look reference so future work can match it.

  • Dialogue, music and effects balanced for where the film will be watched, then mastered to the delivery standard for each platform.

    You receive A finished mix, plus masters meeting the loudness and format specs of each destination.

  • The same film prepared for every format it will be shown in, rather than one file uploaded everywhere and left to sort itself out.

    You receive Masters for each required format and platform, with a delivery sheet.

04
3 to 8 weeks

3D & CGI

Product renders and full 3D worlds for what cameras cannot reach. Packshots that never need a reshoot, scenes that never need a set.

Modelling, texturing, look development and rendering for products and environments a camera cannot reach, composited against photography where the two must agree.

Product imagery that stays consistent as products change, without a reshoot per variant.

Deliverables
  • Building accurate geometry from dimensions or reference, detailed enough to hold up close and efficient enough to render repeatedly.

    You receive Production models with clean topology, ready to light and animate.

  • The surface and lighting work that decides whether something looks real. Most unconvincing 3D is a texture problem, not a modelling one.

    You receive Authored textures and a lookdev reference set establishing the visual target.

  • Producing the final frames at the resolution and sample count the delivery needs, rather than the minimum that finishes tonight.

    You receive Rendered frames at delivery resolution, from the production scene files.

  • Combining CG with photography so lighting, grain and colour agree, which is where most work stops looking like CG.

    You receive Final composited frames with matched lighting and colour.

05
1 to 4 weeks

Motion Design

Titles, stings, and explainers that move with intent. The connective tissue between your films, your site, and your feeds.

Titles, stingers and explainers that follow your identity's rules rather than inventing a new style each time. Includes Lottie and interface motion for product teams.

Motion that extends the brand instead of restarting it.

Deliverables
  • The ident and short animations used at the start and end of films and at the top of social cuts, built from your brand's motion rules.

    You receive A package of stingers with the editable project files.

  • Explaining something complicated by showing it rather than describing it, with timing matched to how long people actually watch.

    You receive An animated explainer with script, storyboard and final animation.

  • Type as the primary image, timed to speech rather than to a beat grid, so it reads at speed on a phone.

    You receive Kinetic type sequences with editable source.

  • Interface animation specified as code so product teams can ship motion without a designer in the loop each time.

    You receive Lottie files and documented interaction specifications for engineering.

06
3 to 7 days

Social Cut-downs

The master film, re-cut and re-sized for every feed. Same story, native aspect ratios, captions burned in, hooks in the first second.

The master film re-cut for vertical, square and landscape with captions burned in and the hook in the first second, planned into the original shoot rather than bolted on after.

One shoot day feeding a month of feed-native content.

Deliverables
  • Vertical versions re-edited for the format rather than cropped from the widescreen master, with pacing that works with sound off.

    You receive Vertical cuts for each platform, captioned and formatted to spec.

  • Versions built for testing: different hooks, lengths and calls to action, so paid spend produces evidence rather than one guess.

    You receive A set of ad variants with the testing structure explained.

  • On-screen text and titles placed for legibility on a phone, above the platform's own interface elements.

    You receive Finished captions and supers, positioned for each platform's safe areas.

  • The single image that decides whether anything gets clicked, produced as a set so options can be tested.

    You receive Multiple thumbnail options per cut, at platform dimensions.

Start with
a conversation.

Tell us which of these your business needs most. We will tell you honestly what it would take, and what to skip.